Magnus Yu – Animator △ Technical Director

ANIMATOR  TECHNICAL DIRECTOR

MAGNUS
YU

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Project I've Worked On

About Me

My 12 years of experience in the animation industry has given me the opportunity to lead a feature from conceptualization to completion. People can count on me for critical moments to solve problems, create high quality animation and manage a team. My main focus is to build tools and scripts that help productivity and efficiency.
My Experience
2019
Ubisoft Toronto - Team Lead
Far Cry 6
2018
Ubisoft Toronto - Senior Animation
Far Cry 6
2016
Weta Digital - Motion Editor
Alita: Battle Angel, War for the Planet of the Apes
2008
Lucasfilm Animation Singapore - Animation Apprentice
Star Wars Clone Wars
2009
Ubisoft Singapore - Animator / Senior Animator
Assassin's Creed, Ghost Reacon Phantoms, Prince of Persia: Forgotten Sands, Skull & Bones

What I Do

Creating high intense action moments as well as calm and subtle moments. Automating and speeding workflow to help focus on animation quality.

ANIMATION

Pre-Visualization, Gameplay, Cinematics, High Quality Realistic Animations.

SCRIPT / TOOLS

Building animation tools to help focus on quality and performance.

MANAGEMENT

Managing a team, making sure to leverage their skills, coaching them on areas they lack and helping to guide their growth.

“He has a great talent in animation. His animation is full of energy and creativity. He is a team player and would often share his experience to help colleagues solve technical problems. A great asset to any team!”
LAM YUNG TING, CYRUS
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“Magnus has a natural sense of character - his animation always shows fine nuance of personality through his clear staging, expressive poses and well thought out gestures. He will be a great animator with a far reaching career.”
CHRIS DEROCHIE