Magnus Yu – Animator △ Technical Director

About Me

I started off working as 3d generalist then later specialized as an animator. My first experience in animation led me to Singapore which I was working on TV animated series. Later on I got an opportunity to work in games at Ubisoft; that I surprisingly enjoyed a lot. I learned a lot of things like how to use motion capture data, game engine, time management, gameplay animation and cinematics.

Afterwards I got to explored working in film at Weta; the experience was trial by fire, had to learn new software to animate and most of the time was spent either reading documentation, trying things out or asking peers. The rest was trying to learn through animating shots and figuring out my workflow while trying to be efficient delivering high quality realistic animation. I always try to incorporate what I learn to work smarter and faster.

The challenges I encoutered, the people I met and got to work with helps me become the person I am today.

My Experience
2023
Respawn Entertainment - Technical Animator
2021
MPC Toronto - Animation Technical Director
Halo The Series, Vikings: Valhalla, Wednesday Adams, The Last Voyage of Demeter, Ferrari
2019
Ubisoft Toronto - Team Lead
Far Cry 6
2018
Ubisoft Toronto - Senior Animation
Far Cry 6
2016
Weta Digital - Motion Editor
Alita: Battle Angel, War for the Planet of the Apes
2009
Ubisoft Singapore - Animator / Senior Animator
Assassin's Creed, Ghost Reacon Phantoms, Prince of Persia: Forgotten Sands, Skull & Bones
2008
Lucasfilm Animation Singapore - Animation Apprentice
Star Wars Clone Wars
2005
Kinematic Studios - 3D Artist

STUDIOS I'vE WORKED AT

SKILLS

EDUCATION

2011
Animation Mentor
Certificate, Animals and Creatures Masterclass
2007
Animation Mentor
Diploma, Advance Character Animation
2004
De La Salle - College of Saint Benilde
Bachelor of Arts (BA), Multimedia Arts

SOFTWARE USED

Testimonial

WilfreedTrottet_Avatar
WILFreed Trottet
Animation director
DuyNguyen_Avatar
“Had the pleasure of working with Magnus on Far Cry 6. He

did a fantastic job as a lead and bringing a wealth of animation expertise both on the creative end as well as the technical.

From the front end of our pipeline with performance

capture to the final stages of polishing and debugging the game, Magnus has been there every step of the way to bring and keep the quality to the highest standard.

He was essential to the fantastic outcome of the game and the strong, collaborative, and friendly animation team culture we built on our project and at the studio. I cannot say enough good things about his skills, work ethic and passion for his craft. Would love to work with him again in the future."

DUY NGUYEN
LEAD GAMEPLAY ANIMATOR
MartinHesselink_Avatar
martin hesselink
head of performance department