About Me
I started off working as 3d generalist then later specialized as an animator. My first experience in animation led me to Singapore which I was working on TV animated series. Later on I got an opportunity to work in games at Ubisoft; that I surprisingly enjoyed a lot. I learned a lot of things like how to use motion capture data, game engine, time management, gameplay animation and cinematics.
Afterwards I got to explored working in film at Weta; the experience was trial by fire, had to learn new software to animate and most of the time was spent either reading documentation, trying things out or asking peers. The rest was trying to learn through animating shots and figuring out my workflow while trying to be efficient delivering high quality realistic animation. I always try to incorporate what I learn to work smarter and faster.
The challenges I encoutered, the people I met and got to work with helps me become the person I am today.
My Experience
2023
2021
2019
2018
2016
2009
2008
2005
STUDIOS I'vE WORKED AT
SKILLS
- Key Frame Animation
- Creature Animation
- Motion Capture Editing
- Pre-Visualization
- Camera Staging
- Scripting
- Building Tools
- Managing Teams
EDUCATION
2011
2007
2004
SOFTWARE USED
- Maya
- Motionbuilder
- 3D Studio Max
- Perforce
- Jira
- Shotgrid
- Linux
- Python
- Qt Designer
- Git
- Premiere
- DaVinci Resolve
- Nuance
- Ragdoll Dynamics
Testimonial
He quickly became a reliable member of the animation team on all 3 projects he worked with me, and was one of the goto person for complex cinematic scenes. He is the kind of person who will make sure that the task assigned to him will be delivered.
Magnus is both talented and efficient, and has great team spirit. I know that he will be a beneficial addition to any team.”
Animation director
did a fantastic job as a lead and bringing a wealth of animation expertise both on the creative end as well as the technical.
From the front end of our pipeline with performancecapture to the final stages of polishing and debugging the game, Magnus has been there every step of the way to bring and keep the quality to the highest standard.
He was essential to the fantastic outcome of the game and the strong, collaborative, and friendly animation team culture we built on our project and at the studio. I cannot say enough good things about his skills, work ethic and passion for his craft. Would love to work with him again in the future."
LEAD GAMEPLAY ANIMATOR
Magnus is incredibly hard working, self motivated and very thorough. He's always learning, and looking for better and more efficient ways to approach a problem. Leveraging these skills he created many wonderful tools for our animation and motion capture pipeline.
The team and I are grateful for all his support, and miss having him as part of our department. I know he'll be a valued member of any team lucky enough to have him.”
head of performance department